

It takes 1 redstone tick (2 game ticks, or 0.1 seconds barring lag) for signals to move through a redstone comparator, either from the rear or from the sides. The redstone comparator's front is its output. Side inputs are accepted only from redstone dust, block of redstone, redstone repeaters, other comparators, and observers in specific scenarios. The redstone comparator can take a signal strength input from its rear as well as from both sides. Up and powered (indicating the comparator is in "subtraction mode").Down and unpowered (indicating the comparator is in "comparison mode").The front torch has two states that can be toggled by using the comparator: The back torches turn on when the comparator's output is greater than zero (the arrow on top also turns red). The comparator has two miniature redstone torches at the back and one at the front. When placed, the comparator faces away from the player.

The redstone comparator has a front and a back - the arrow on the top of the comparator points to the front. For more information about placement on transparent blocks, see Opacity/Placement. In Bedrock Edition, a comparator can also be placed on walls and fences. If lava flows into a redstone comparator's space, the redstone comparator is destroyed without dropping as an item.Ī redstone comparator can be placed on the top of any opaque block with a solid full-height top surface (including upside-down slabs and upside-down stairs). a piston tries to push it or moves a block into its space.its attachment block is moved, removed, or destroyed.Redstone comparators generate in ancient cities.Ī redstone comparator can be broken instantly with any tool, or by hand, and drops itself as an item.Ī redstone comparator is removed and dropped as an item if:
