
There are also two other modes to the game with Endless and Weekly Challenges. It would be nice, though, if the four-player experience from Unchained made its way to this game eventually. For bigger levels that are frustrating in single-player, co-op makes things a bit easier to understand which, in turn, helps you topple the level on your own later on. While it’s limited to just two players, it still retains much of the difficulty of the regular game, partially because your budget is split down the middle. Orcs Must Die 3 is also a blast when jumping into a co-op match.
#Orcs must die 3 strategy Pc
Next-gen consoles may be able to handle the load, but especially when it comes to later levels, it’s easy to see where a regular PC or game console would choke. Robot Entertainment has previously said that these levels are only made possible by Stadia’s capacity. On these levels, there are also exclusive traps that do bigger damage to the incoming armies. The first one, too, introduces a new character - two if you’re playing co-op - with new abilities to learn and use.

These massive levels greatly increase the size of the map and the number of enemies incoming too. Orcs Must Die 3 also gets to flex its Stadia-exclusive muscle when it comes to the War Scenarios. The “basic” Orcs are relatively easy once you get a hang of things, but larger Ogres and Trolls can mess up your strategy, and later additions like Fire Fiends force you to rethink your favorite traps and upgrades. The enemies, too, add a level of complexity to the game. Trying to hit that target is part of the reason I’ve thrown over 30 hours into the title to date. As each wave of a level goes on, players also find new methods that can be used to replay these levels in pursuit of the “5 skull” rating. Orcs Must Die 3 does a good job of making the first few levels just challenging enough to make the player step back and think but not so hard that some will be turned off.
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The real balance of beating the levels, though, comes from a player’s ability to upgrade these traps and figure out which combinations and placements are most effective while staying within the game’s tight budget.Įach level of the game takes on a new path, expectedly with increasing difficulty throughout. From spikes to springs and walls of flaming arrows, there are nearly two dozen traps that can be unlocked throughout the game. The real strategy comes into play, though, with the use of various traps. To stop enemies from reaching the rift, players can use their weapons and special abilities - a “Magic Longbow” and Arcane Knockback for Egan and Blunderbuss and hover for Kelsey - to keep enemies at bay. Each level sees players on a new map that winds its way to the blue rift, which the player must defend. Gameplay is where Orcs Must Die 3 shines, though. I won’t dive too far into the story, but I can say that, despite the game’s simple premise, the story is relatively compelling, though a bit predictable. Their training, though, is abruptly stopped by the arrival of mysterious “red rifts” that deliver enemy armies en masse. The two lead characters are young “apprentices” whose job as War Mages is to take out Orc armies. Still, there was almost no need for background as the story kicks off with enough introduction to give you context, but without overwhelming exposition.

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Personally, I dove into Orcs Must Die 3 as the first title of the series I’d even heard of, much less played.


With its third installment - fourth if you count the short-lived Orcs Must Die! Unchained - Robot Entertainment delivers a fun title that needs no prior experience. The two preceding titles were met with overwhelming positivity, but it’s been the better part of a decade since the previous release. Orcs Must Die 3, like its name implies, is the third in a series of tower defense/strategy games that’s been going since 2011. Plus, it had perfect timing now that Stadia is free. Last month, Orcs Must Die 3 arrived on the platform, and personally, I think it’s perhaps the best reason to sign up for an account. Google Stadia has had a handful of exclusives since its 2019 launch, but none of them have been super compelling, especially with price barriers in the way.
